SHADOW OVER TARKINTOWN

Age:S1:A1:Shadow-Over-Tarkintown

Shadow over Tarkintown

The oppression of the Galactic Empire has found its way to Lothal.  After the recent call of Rebellion by Ezra Bridger the Empire looks to strike back against the locals of Tarkintown.  With the Empire Closing in quickly you must attempt to escape.  It is time for you to take your first steps towards Rebellion.  This adventure was created by Rancor Publishing Group. 

Expand the Adventure

Running this Adventure in Other Eras

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How to Introduce the Characters

Shadow over Tarkintown is an introductory adventure in the Age of Rebellion storyline.  This adventure is meant for new HEROES taking their first steps as Rebels.  New characters are assumed to be local farmers or potential rebels who recently heard the call to action by Ezra Bridger.  If your character is not from Lothal then you heard Ezra’s call and traveled to Lothal and found yourself at Tarkintown looking to Rebel.

If more experienced adventurers are introduced to this adventure the Game Master is encouraged to increase the threats in this encounter to challenge these PCs.  They can be an existing Rebel Strike Team looking to help the locals after Ezra’s call to action.

Mission Objectives

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Ways to Expand the Adventure

Shadow over Tarkintown has several bonus encounters built into the adventure.  GMs are encouraged to include these adventures in order to expand the scenario.  If the Game Master wishes to seed future adventures they may introduce a recurring nemesis in the form of an Imperial ISB Agent.

Ways to Foreshadow Future Adventures

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Shadow over Tarkintown Story Elements

Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.

Did the PCs help Gruddik and his family escape by causing a distraction and successfully capturing the ITT?  Did the PCs manage to help any other locals to escape with Gruddik.  If so award 5 Duty.

What optional encounters did the PCs face while crossing Tarkintown in their fight to capture the ITT transports?  Did the PCs recruit any NPCs to join them in their Rebel cause along the way?  If so award them 5 Duty for recruitment.

Did the PCs successfully capture the Imperial Troop Transport (ITT) and escape Tarkintown?  If so award the PCs 5 Duty for resource acquisition.

Adventure Page

Download the Adventure Log for Jewel of Yavin Act 1: Odds and Opportunity!

Heist Tracker Page

Download the Adventure Log for Jewel of Yavin Act 1: Odds and Opportunity!

NPC / Adversaries

LOREM IPSUM

Player Rewards

XP Rewards

Objective Complete XP Earned
Fight in the Ally 5 xp
Lending a Helping Hand and Recruiting the Swoop Gangs in town 5-10 xp
Stealing the Imperial Troop Transport 5 xp
Evading the Walkers 5 xp
Good Roleplaying: playing to obligations and motivations 1-5 xp

Equipment Rewards

E-11 Blaster Rifle

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Imperial Troop Transport

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Laminate Armor

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Imperial Cred-Chip

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Information, cheat sheets, and equipment rewards may be downloaded and printed for use during Star Wars: Legends of the Galaxy Game Play Events.