SEEKING HAVEN
Age:S1:A2:No-Safe-Haven-Act1-Seeking-Haven
No Safe Haven: Act 1: Seeking Haven
The oppression of the Galactic Empire has found its way to Lothal. After the recent call of Rebellion by Ezra Bridger the Empire attacked the locals of Tarkintown. Having escaped Tarkintown our HEROES now must find a way off the planet before the planet is locked down. This adventure was created by Rancor Publishing Group.
Expand the Adventure
Running this Adventure in Other Eras
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How to Introduce the Characters
Players who participated in the Shadow over Tarkintown Adventure should already be on the run from the Galactic Empire and familiar with the story.
If your players are entering the story in the middle of the adventure they can be farm hands working in the farm the players took refuge at for the night. Hearing what the Empire has done at Tarkintown can inspire them to join the cause and fight in open Rebellion against the Galactic Empire.
Mission Objectives
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Ways to Expand the Adventure
Following the Tracks: If the PCs were very noisy traveling through the Imperial Checkpoints and their actions warrant additional investigation the GM can add a cut scene detailing how Imperial ISB Agent Barezz is now on the case and investigating the PCs actions. This is a good drop for the Future Rebel Breakout adventure. If the GM wishes to allow the PCs to encounter him directly and engage in combat the GM should ensure that he survives the encounter and escapes. If killed the GM should flip a dark destiny token to ensure he somehow survives.
Ways to Foreshadow Future Adventures
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Seeking Haven Story Elements
Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.
Did the PCs manage to make it past both checkpoints in Cap-City Seaport. Were they identified by the Imperials and how did they make it past the checkpoints.
How did the PCs fair in the Pazaak Tournament.
What is the fate of the passengers of the Thranta Blue. How did the PCs deal with them. If the PCs do not harm the passengers and recruit Kyda Admaa they each gain 5 Duty. If a character’s duty is Recruitment award them 10 duty instead.
NPC / Adversaries
Helpful Tools / Adventure Handouts
Player Rewards
XP Rewards
Objective Complete | XP Earned |
Imperial Lockdown | 5 xp |
Pazaak Tournament | 5 xp |
Taking the Thranta Blue | 10 xp |
TBD | 5 xp |
Good Roleplaying: playing to obligations and motivations | 1-5 xp |