SEEKING HAVEN

Age:S1:A2:No-Safe-Haven-Act1-Seeking-Haven

No Safe Haven: Act 1: Seeking Haven

The oppression of the Galactic Empire has found its way to Lothal.  After the recent call of Rebellion by Ezra Bridger the Empire attacked the locals of Tarkintown. Having escaped Tarkintown our HEROES now must find a way off the planet before the planet is locked down. This adventure was created by Rancor Publishing Group. 

Expand the Adventure

Running this Adventure in Other Eras

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How to Introduce the Characters

Players who participated in the Shadow over Tarkintown Adventure should already be on the run from the Galactic Empire and familiar with the story.  

If your players are entering the story in the middle of the adventure they can be farm hands working in the farm the players took refuge at for the night.  Hearing what the Empire has done at Tarkintown can inspire them to join the cause and fight in open Rebellion against the Galactic Empire.

Mission Objectives

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Ways to Expand the Adventure

Following the Tracks: If the PCs were very noisy traveling through the Imperial Checkpoints and their actions warrant additional investigation the GM can add a cut scene detailing how Imperial ISB Agent Barezz is now on the case and investigating the PCs actions.  This is a good drop for the Future Rebel Breakout adventure.  If the GM wishes to allow the PCs to encounter him directly and engage in combat the GM should ensure that he survives the encounter and escapes.  If killed the GM should flip a dark destiny token to ensure he somehow survives.

Ways to Foreshadow Future Adventures

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Seeking Haven Story Elements

Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.

Did the PCs manage to make it past both checkpoints in Cap-City Seaport.  Were they identified by the Imperials and how did they make it past the checkpoints.

How did the PCs fair in the Pazaak Tournament.

What is the fate of the passengers of the Thranta Blue.  How did the PCs deal with them.  If the PCs do not harm the passengers and recruit Kyda Admaa they each gain 5 Duty.  If a character’s duty is Recruitment award them 10 duty instead.

Adventure Page

Download the Adventure Log for Jewel of Yavin Act 1: Odds and Opportunity!

Heist Tracker Page

Download the Adventure Log for Jewel of Yavin Act 1: Odds and Opportunity!

NPC / Adversaries

Helpful Tools / Adventure Handouts

Player Rewards

XP Rewards

Objective Complete XP Earned
Imperial Lockdown 5 xp
Pazaak Tournament 5 xp
Taking the Thranta Blue 10 xp
TBD 5 xp
Good Roleplaying: playing to obligations and motivations 1-5 xp

Equipment Rewards

Adventurer Slugthrower Rifle

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

A-A5 Heavy Speeder Truck

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

C-10 Stun Grenade

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Model 44 Blaster Pistol

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Information, cheat sheets, and equipment rewards may be downloaded and printed for use during Star Wars: Legends of the Galaxy Game Play Events.