GAME CHAMBERS OF QUESTAL PART II
Age:S1:A7:Game-Chambers-Of-Questal:Act4-6
Game Chambers of Questal
Rebel Heroes investigate the disappearance of their comrade Tiree on the planet Questal. He went there without orders and without consulting Rebel High Command. Where it anyone else, the disappearance might have been dismissed as a joke or jaunt. But Tiree is too good a soldier for that… or at least he was. Created by West End Games and Conversion and Formatting to Fantasy Flight Games System by Mikayla Donaldson. For more adventures by Mikayla check out her patron page – Click Here
Expand the Adventure
Running this Adventure in Other Eras
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How to Introduce the Characters
Player Characters who completed Game Chambers of Questal Acts 1-3 should already be familiar with the plot and the mission to rescue Tiree. If you have a new player who did not participate in the earlier adventure then they can be part of the Rebel Resistance Cell on Questal and willing to join our HEROES as they take on the mission.
Mission Objectives
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Ways to Expand the Adventure
Return to Gralleenya: Allow the PCs to take their time in infiltrating the capital city of Gralleenya and do surveillance on the Imperial Palace. When the PCs are traveling across the dry ardanium mines in the wasteland surrounding city of Gralleenya allow them to encounter an Imperial Probe droid forcing them to have to stealth through the fields to get back to the city.
Gathering Intelligence: While in the Palace of Moff Bandor our HEROES can attempt to slice into the Imperial Network and pull a data dump to bring back to General Draven in Rebel Intelligence. This will have intelligence on Imperial Ardanium and Coaxium shipments which is valuable. This data pull can be a lead into the Black Ice adventure path.
Ways to Foreshadow Future Adventures
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The Game Chambers of Questal Story Elements
Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.
How did the PCs infiltrate Moff Bandor’s Palace and were they captured? Did our HEROES recover an intelligence data dump on Imperial Ardanium and Coaxium shipments? Recovering the data earns our Heroes 5 Duty each.
Did the HEROES locate and rescue Tiree? Rescuing Tiree awards our HEROES 5 Duty Each.
Were the HEROES able to deactivate the Hurlothrumbic Generator? If they failed note that the people of Questal have fallen into insanity and have become Reavers. If our HEROES destroyed the Hurlothrumbic Generator award our HEROES 5 Duty Each.
NPC / Adversaries
Helpful Tools / Adventure Handouts
Player Rewards
XP Rewards
Objective Complete | XP Earned |
Infiltrating Bandor’s Palace | 5 xp |
Escaping the Game Chamber of Questal | 5-15 xp |
Deactivating the Hurlothrumbic Generator | 5 xp |
Rescuing Tiree | 5 xp |
Good Roleplaying: playing to obligations and motivations | 1-5 xp |