RIDERS OF THE MAELSTROM

Age:S1:A08:Riders-Of-The-Maelstrom

The Riders of the Maelstrom adventure series was originally written by Bill Slavicsek for the Star Wars: West End Games Roleplaying Game. We have converted this adventure for use with the new Star Wars: Age of Rebellion roleplaying game by Fantasy Flight Games.

Expand the Adventure

Running this Adventure in Other Eras

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How to Introduce the Characters

In Riders of the Maelstrom: Act 1: Escape from Aris our HEROES start the adventure In Media Res (Latin for “In the Middle of Things”) Our Heroes are being chased across a residential platform.  They are on foot fleeing stormtroopers in the tropical rain forest planet of Aris.  The Game Master can explain that upon returning from their mission on Questal, General Dravits Draven of Rebel Intelligence received a transmission from an asset known as Dagger.  They were dispatched to Aris to infiltrate a secret meeting between two Imperial Moffs.  However, things quickly fell apart when upon arrival one of the Rebel Agents talked a port forman into loaning him 25 credits only to pay the man 25 credits as a tip.  This enraged the forman resulting in him calling the Imperials.  Then when questioned by the Stormtroopers one of the Rebel Agents smarted off stating they were Imperial Boot Inspectors.

Read the Adventure Script….

Mission Objectives

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Ways to Expand the Adventure

The Partisans: In Episode Five: The Last Chance have the Rebel Base located on Oasis be under the control of Saw Gerrera and his Partisans.  Saw Gerrera has lead his people to Oasis due to its location in the Maelstrom.  He is following rumors of the Death Star Project in the Kessel System which is also a part of the Maelstrom.  Enfys Nest is also here with the Cloud Riders.  During the Space Battle Enfys Nest will at the last possible moment board the Kuari Princess to stop the pirates.  If the PCs fail to overthrow the pirates and the ship is going to crash the GM can have Enfys Nest save the day in order to ensure the PCs survive.

Ways to Foreshadow Future Adventures

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Riders of the Maelstrom Story Elements

Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.

Did the PCs successfully escape Aris

Which of the Passengers did the PCs interact with?

Were the PCs able to rob the databanks gaining Intelligence for the Rebellion.  If so what did they learn +5 Duty for Intelligence

Did the PCs prevent the Kuari Princess from crashing into Oasis

Adventure Page

Download the Adventure Log for Jewel of Yavin Act 1: Odds and Opportunity!

Heist Tracker Page

Download the Adventure Log for Jewel of Yavin Act 1: Odds and Opportunity!

Player Rewards

XP Rewards

Objective Complete XP Earned
Successfully Escaping Aris 5 xp
Exploring the Kuari Princess 5 xp
Robbing the Databanks 5 xp
Rescuing the Kuari Princess 5-10 xp
Good Roleplaying: playing to obligations and motivations 1-5 xp

Equipment Rewards

Concealing Robes

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Noble Regalia

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

A280-CFE Convertible Heavy Blaster Pistol

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

T-65B "X-Wing" Multi-Role Starfighter

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Information, cheat sheets, and equipment rewards may be downloaded and printed for use during Star Wars: Legends of the Galaxy Game Play Events.