One Shot First: Act 6: A Chance of Turbulence


A Chance of Turbulence acts as the 6th and final adventure of the One Shot First adventure series. Through the course of six one-shot adventures, discover a secret lost to the ravages of time, seek out justice for a man accused of murder, steal a valuable item from a museum in the middle of a gala, discover the location of a lost starship, grill suspects and solve a mystery, and defend a starship from attacks from all sides – and play them separately, linked together, or break them into component parts as adventure templates. The module supports all of these! Meanwhile, delve into the lore of the Savareen sector and equip players with new species options, weapons, gear, and vehicles.   Click Here to download your copy today

Expand the Adventure

Prepping the Adventure

Read the Module:

When prepping this adventure it is critical that you read all of One Shot First: Act 6: A Chance of Turblence prior to running.

Other Rules to consider:

Battle Stations: it is recommended that you familiarize yourself with competative checks and starship rules found in the Edge of the Empire Core Rule Book.

Review Adventure Logs

The Game Master is encouraged to check the Adventure Logs for all previous adventures in the One Shot First Adventure series

How to Introduce the Characters

PCs who played in One Shot First: Across the River, Justice be Served, On Top of the World, Beyond the Veil, or Nowhere to Run will already be introduced to Ranem “The Glove” Tiiv and be familiar with his criminal organization and its front Tyrius Sysworks Syndicate.  This is the easiest way for the PCs to be introduced.  

Players who completed Beyond the Veil are specifically familiar with the Dreadnought recently recovered that acts as the stage for this adventure.

If the PCs are new to Legends of the Galaxy or this storyline, they are hired by Tyrius Sysworks Syndicate to act as security for a meeting of major underworld powers in the Savareen Sector.  Player Characters with Piloting Skills will shine in this adventure.

Mission Objectives

  • Defend the Shadow’s Wing from Pirates
  • Board the Shadow’s Wing
  • Rescue the Hostages
  • Save Ranem “The Glove” Tiiv

Ways to Expand the Adventure

Muraga the Hutt:  After the results of the last adventure, Ranem “The Glove” Tiiv is now able to move his plans forward.  It is Muraga the Hutt will be invited to the decennial Savareen Merchants’ Alliance Meeting.  This is a chance for the players to reconnect with the Hutt whom originally introduce them to Ranem “The Glove” Tiiv.  As part of moving his operations forward he is revealing his connection to the Besadii Hutts to other Merchant members.  Knowledge of this is what motivates Bollin “The Grey” to attack Ranem’s starship.

Bringing the Hutts into this:  Bollin “The Grey” Blames Ranem “The Glove” Tiiv for bringing the Hutts into the Savareen Sector by allying himself with Muraga the Hutt and the Besadii Hutt Cartel.  As a result he hired Hutt goons from the Desilijic Hutt Cartel to attack the Dreadnaught and try to kill Ranem Tiiv.  Bollin’s dying words to Ranem will be, “You brought this upon yourself, you never should have brought the Hutts into all of this.”  

If the PCs investigate the identity of the Commandos hired by Bolling the Grey, Muraga the Hutt is able to identify them as thugs who work for the Desilijic Hutts.

Enter a Black Sun:  Crashed on the planet of Taoska, Ranem “The Glove” Tiiv will contact his benefactor to provide rescue.  This will result in the Players finally learning, if they did not figure it out on their own before, that they have been working for Black Sun this entire time.  Guri and Prince Xizor will personally arrive with the rescue.  Ranem “The Glove” Tiiv will kneel before Prince Xizor and call him, “My Lord.”

Recommended Next Adventure to Run

A Chance of Turbulence Story Elements

Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.

What was the end fate of Ranem “The Glove” Tiiv and his guest Muraga the Hutt? If the PCs save Ranem Tiiv’s life they may reduce their obligation by 5 and earn 600 credits each. Furthermore, they gain a rank of reputation with Black Sun.

Did Bollin “The Grey” Survive and escape or was he killed and by whom was he killed by?  If the PCs killed Bollin “The Grey” for Ranem Tiiv then they may reduce their obligation by 10 and earn 50 additional credits for each PC.

Were the PCs able to escape or crash land the Dreadnaught Cruiser and did the ship survive the crash?  If they successfully crash-landed the ship the PCs will be awarded 3000 credits to be split among the party.

Adventure Page

Download the Adventure Log for Jewel of Yavin Act 1: Odds and Opportunity!

Player Rewards

XP Rewards

Objective Complete XP Earned
Battle Stations – Defeat enemy G1-A Starfighters 5 xp
Foxes in the Henhouse – Retake the Starship 5-10 xp
Rescue Ranem “The Glove” Tiiv 10 xp
Abandon Ship: Escape or Successfully Crash Land the Ship 5-10 xp
Good Roleplaying: playing to obligations and motivations 1-5 xp

Equipment Rewards

DL-7H Heavy Blaster Pistol



Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.


Toscan 8-Q Starfighter



Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.


Neuronic Whip



Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.


Information, cheat sheets, and equipment rewards may be downloaded and printed for use during Star Wars: Legends of the Galaxy Game Play Events.