One Shot First: Act 1: Across the River
Across the River acts as the 1st adventure of the One Shot First adventure series. Through the course of six one-shot adventures, discover a secret lost to the ravages of time, seek out justice for a man accused of murder, steal a valuable item from a museum in the middle of a gala, discover the location of a lost starship, grill suspects and solve a mystery, and defend a starship from attacks from all sides – and play them separately, linked together, or break them into component parts as adventure templates. The module supports all of these! Meanwhile, delve into the lore of the Savareen sector and equip players with new species options, weapons, gear, and vehicles. – Click Here to download your copy today
Expand the Adventure
Prepping the Adventure
Read the module:
The Game Master should read all of One Shot First: Act 1: Across the River.
Other Rules to Consider:
Running the Investigation: It is recommended that you also take a look at the “Running an Investigation” rules found in the Bounty Hunter Supplement Book, No Disintigrations pg. 75, but also in the Sentinal Supplement Book, Endless Vigil pg. 80.
Survival in the Wilderness: It is recommended that the Game Master review the “Survival in the Wilderness” rules found in the Seeker Supplement Book, Savage Spirits on pg. 66.
Review Player Adventure Logs
At the start of the game session before play a Game Master should ask players if they can see their adventure logs. This will help you make adjustments to your story to consider what the players have done before.
- Enemy of my Enemy: Act 3: The Cost of Betrayal: The Game Master should review the player’s Adventure Logs for this adventure to see if the Players turned Stim over to Muraga the Hutt. This allows the GM to have Muraga the Hutt personally introduce the players to Ranem “The Glove” Tiiv and put a starting positive spin on this villian the PCs find themselves working form.
- Under a Black Sun: The GM should review if any players have this adventure log as it suggests they have crossed Black Sun and stolen information from one of their facilities on Coruscant. Ranem “The Glove” Tiiv should be aware of this and bring it up as a way to force the PCs to work for him if any players have this Adventure Log.
How to Introduce the Characters
In Across the River your characters begin play having recently escaped capture by the Galactic Empire. Your escape is mostly due to the assistance by Muraga the Hutt of the Besadii Hutt Kajidic. This has left our HEROES owing obligation to the venerable Hutt which they must perform tasks for Muraga in order to pay off.
The Rodian Dr. Gena Tan is working with Ranem Tiiv and Muraga the Hutt to recover an Old Republic secret BioWeapons Program. They are sending the PCs to Rescue Dr. Tan after her disappearance on a mission to a lost starship development facility in the jungles of Rodia. This starship development facility was an Old Republic front for a BioWeapons program that interests our Crime Lords.
If the players have completed the Enemy of my Enemy adventure series they have already been introduced to Muraga the Hutt and are currently delivering Stim to him here on Rodia. If the PCs are new to Legends of the Galaxy or this storyline they can be on Rodia looking for work and have received a party to a Tyrius Sysworks Syndicate party. Ranem Tiiv, not knowing who the PCs are, will seek out an introduction. See Introductions in the Ways to expand the adventure.
- Investigate the Doctor and their expedition
- Travel into the wilds and search for the Doctor
- Investigate the camp site
- Rescue the Doctor from the native Rodians
- Investigate the ancient starship research facility
- Black Sun: If a PC is a member of the Black Sun faction. Allow them to have 2 boost on identifying who Ranem Tiiv is. Dr. Gena Tan is important to the recovery of a Bio-weapons program which Black Sun hopes to learn from. Stim is part of this program. Black Sun aims at creating weapons that can be used in the coming Hutt Turf war. Their goal is to destabilize Hutt Space making it ripe for the taking.
Ways to Expand the Adventure
Throughout the One Shot First adventure series you are working for Ranem “The Glove” Tiiv, owner of Tyrius Sysworks Syndicate. In Legends of the Galaxy Ranem Tiiv is a secret Vigo of Black Sun. This should only be realized when Ranem Tiiv either reveals it to the PCs or if they succeed with triumph on an underworld check. He is working closely with Muraga the Hutt due to the strong alliance between Black Sun and Besadii Hutt Kajidic leader Durga the Hutt. Yet he safely stays out of Hutt Space running his operations out of the Savareen Sector. It is important to note that many of Besadii Hutt Kajidic’s assets are now under the owership or control of Black Sun.
Black Sun’s involvement should be hinted at but, Black Sun should never be mentioned by name. Refer it to in mysterious ways like, “You know whom I work for.” The GM is encouraged to refer to an organization that shall not be named. For we all work for someone. Ranem Tiiv’s someone happens to be Guri. But the PCs will not know this.
Introductions: The GM is encouraged to have the PCs be introduced to Ranem Tiiv by Muraga the Hutt. If the PCs just completed Enemy of my Enemy, Ranem will comfort Muraga after his most recent loss in control of the Gundark Hunting Grounds. He will let Muraga know that if the PCs successfuly recovered Stim that their operation is still underway. Ranem then asks Muraga to introduce him to the PCs who recovered Stim. Ranem will ask each PC who they are and what are their specialized skills. If a PCs has higher obligation, Ranem Tiiv may recognize them or have heard of them by reputation and will identify them out. Upon learning of their skills he will attribute their skills to the mission at hand and how the PCs can be of use.
Ranem “The Glove” Tiiv should be a cordial yet menacing individual. He is well educated and covets power. The PCs should be somewhat afraid of him. If asked why he is known as “The Glove” he will inform them that he is most known for when his Gloves come off. This should seem like a threat. It is important to note that despite him being threatening he is very friendly which may leave the PCs some what confused at his true intent.
Eventually, Ranem invite them to his office. Here he will seem to covet Stim and immediately have a blood sample of Stim’s blood. Opening a case he will pull a vial of the Juice out give it to one of his Rodian guards and have them escort Stim out of the room. It is important to Ranem to make sure the PCs know who is in charge here and where they stand in this organization. Ranem will talk about power and demonstrate his power by demanding that Muraga the Hutt get him a drink from the bar. When Muraga tries to speak in Huttese to send his minion to get it, Ranem Tiiv will interupt him and remind Muraga that he does not like him speaking in Huttese and demands he speak in basic. Then he will correct Muraga and demand that he himself get the drink. Muraga will comply. Once this is complete he will insist not asking twice that a PC attempt to do the same. Unless triumphant this will result in the PC getting knocked down my Muraga’s guards. Ranem Tiiv will laugh and be satisfied that everyone knows their place in the organization.
This is when the he tells the PCs about this job to recover Dr. Gena Tan. He will explain to the PCs that her recovery and the completion of her work is essential to his future plans. He will instill fear that should she die the PCs may be responsible for finding a suitable replacement. If the PCs ask who Dr. Tan is. He will explain she is a Rodian Anthropologist who his helping him uncover a local historical find. That is all he will say.
On the Clock: The Game Master is highly encouraged to expand upon the On the Clock encounter. If the PCs speak to the colleagues of Dr. Gena Tan they begin to get a bit of a mystery as to what is really going on. Dr Tan is an Anthropologist on record. That means she works at the local university and is a specialist with the history and culture of the Rodian people. However, what she is investigating is an Old Republic Starship testing facility. The historical nature of her research falls in line with her specialty, however starship research is well outside of her scope. If the PCs investigate her office they find out that Dr. Tan is being forced to do her research. There are some notes of being threatened to perform her job.
One the Move: During the On the Move encounter things continue to not add up. If the PCs are able to gain access to any computers in the Controller’s Office they discover a network of tunnels below the facility that seem to have little to do with starship testing. If the PCs attempt to review any of the data core they discover that the facilities lower levels were running a secret and very illegal bio-weapons program. Even if the PCs do not look at the data, Dr. Gena Tan or her assistant will. Knowledge of the information that they recover influence the follow-up adventure, Justice be served….
Recommended Next Adventure to Run
Across the River Story Elements
Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.
Did the PCs successfully rescue Dr. Gena Tan and her assistant Tora Ninn
What was the fate of the Longspine Clan
Did the PCs successfully recover the Computer Core from the RSD Special Projects Facility and return it to Ranem Tiiv and Muraga the Hutt. What was the fate of the facility.
How did the PCs return from the Jungle? Did they recover the Consular Class Star Crusier?
|Objective Complete||XP Earned|
|Rescued Dr. Gena Tan & Tora Ninn||5-10 xp|
|Defeated the Longspine Clan||5 xp|
|Explored the RDS Special Projects Facility||5 xp|
|Recovered the Computer Data Core||5 xp|
|Good Roleplaying: playing to obligations and motivations||1-5 xp|