BEYOND THE RIM – ACT 2: WELCOME TO THE JUNGLE
Edge:Beyond-The-Rim:Welcome-To-The-Jungle
Beyond the Rim is the first full-length adventure for the Star Wars®: Edge of the Empire™ Roleplaying Game. When new rumors add credence to old smugglers’ tales of a long-lost Separatist treasure ship, it’s time for a handful of intrepid explorers, scrappy smugglers, and cunning academics to fire up their hyperdrive and embark upon a fantastic journey to the farthest regions of the Star Wars galaxy. Fantastic adventures await those who seek to discover what really happened to the Sa Nalaor!
- A 96-page, three-act adventure for Star Wars®: Edge of the Empire™
- An epic tale of exploration that leads all the way to the edges of Wild Space
- Encounter the deadly predators native to the jungle planet, Cholganna
- Optional materials allow GMs to weave the adventure into extended campaigns
Expand the Adventure
Running this Adventure in Other Eras
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How to Introduce the Characters
Beyond the Rim – Act 2: Welcome to the Jungle opens with the PCs enroute from The Wheel to the planet of Cholganna to search for the Sa Nalaor. Players should have completed Act 1 of Beyond the Rim prior to playing Act 2: Welcome to the Jungle. If a player is new to the story they may be introduced with a bonus encounter that involves Trandoshan Big Game Hunters bringing prisoners to Cholganna to hunt in the Jungle. If this is the case proceed to the bonus encounter below.
Mission Objectives
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Ways to Expand the Adventure
Ways to Foreshadow Future Adventures
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Welcome to the Jungle Story Elements
Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.
The GM should note if the PCs located the Sa Nalaor before or after the Yiyar Clan. If the PCs located the Sa Nalaor this opens us several future bonus adventures detailed in the back up the book like Cash Grab
Note if the PCs managed to rescue the survivors of the Sa Nalaor and if they became friends or enemies of Captain Rel Harsol & Kratala. The GM should note if any survivors were left behind on the planet or killed. If some survivors remain on the planet this opens up the bonus adventure detailed in the back of the book: Dealing with the Survivors.
The GM should note the PCs dealing with the Imperials and if they saved the Retreat from Imperial Control
NPC / Adversaries
Helpful Tools / Adventure Handouts
Player Rewards
XP Rewards
Objective Complete | XP Earned |
Navigating the Chol Nebula | 2 xp |
Searching the surface for the Sa Nalaor | 5 xp |
Discovering and exploring the escape pod | 3 xp |
Surviving the Cyber-Nexu assault | 5 xp |
Searching the engine section and main hull | 10 xp |
Gaining the trust of the captain, Cratala, or the survivors, and subverting the Yiyar Clan | 5-15 xp |
Saving the Retreat from Imperial Control | 10 xp |
Good Roleplaying | 1-5xp |