LESSONS FROM THE PAST
Force:S1:A03:Lessons-From-The-Past
Lessons from the Past is an adventure designed to present a group of novice Force users with a wider view of the powers they wield. Specifically, it sets the PCs on the path to constructing their own lightsabers and honing their Force abilities. It also can be used to establish them in opposition to the Empire and as the catalyst for future adventures.
Lessons from the Past was created by Fantasy Flight Games and available in the Star Wars: Force and Destiny™ Core Rule Book. Click Here to get your copy today
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Running this Adventure in Other Eras
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How to Introduce the Characters
Lessons from the Past is the third adventure in the Force and Destiny story arc for Season 1 of Legends of the Galaxy. The PCs recently were offered the training to construct a lightsaber by The Warden in Act 1 of Lure of the Lost. Through their contact Hethan Romund whom they meet in Mountaintop Rescue they were told to seek out a scholar and fellow member of the Church of the Force, named Ashur Sungazer.
The PCs should begin their adventure at the Dawn Temple on the planet of Spintir. They will be introduced to Ashur Sungazer via holographic transmission by Hethan Romund.
If you have new players who have not completed any adventures prior to Lessons from the Past. The PCs have been brought to the Dawn Temple by The BARON as he works to rescue and assemble the last of the Galaxy’s Force Sensitive individuals in an attempt to restore the Baran Do Sage order.
Mission Objectives
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Ways to Expand the Adventure
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Ways to Foreshadow Future Adventures
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Lessons from the Past Story Elements
Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.
Were the PCs discovered by ISB Agent Eren Garai?
How did the PCs investigate the artifacts and what did they learn?
Detail what the PCs did to put the clues together.
NPC / Adversaries
Helpful Tools / Adventure Handouts
Player Rewards
XP Rewards
Objective Complete | XP Earned |
Escaping Phelar without arousing Garai’s suspicions | 10 xp |
Defeating the Basilisk | 10 xp |
Recovering the Holocron | 5 xp |
Good Roleplaying: playing to morality and motivations | 1-5 xp |