CHRONICLES OF THE GATEKEEPER ACT 1: GATEKEEPER’S LEGACY

Force:S1:A07:Chronicles Of The Gatekeeper:Gatekeepers-Legacy

In Chronicles of the Gatekeeper, an adventure supplement for the Star Wars®: Force and Destiny™ roleplaying game, the holocron of a mysterious, vanished Jedi Knight surfaces. Its Gatekeeper offers to instruct you in an incredible Force power and leads you on a perilous interstellar quest in which every choice you make can affect countless innocent lives– and profoundly alter your destiny.

This 96-page, beautifully illustrated book introduces locations throughout the Star Wars galaxy, a new playable species, and a wide range of adversaries from local matriarchs and Clone Wars-era droids to sadistic criminals and vicious wild beasts. Designed to be used with the Force and Destiny roleplaying game, Chronicles of the Gatekeeper can also easily be integrated into an Age of Rebellion™ or Edge of the Empire™ campaign….  Click Here to Purchase your Adventure

Expand the Adventure

Running this Adventure in Other Eras

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How to Introduce the Characters

Player Characters begin play on Spintir at the Dawn Temple.  The Jailor, after reviewing records and verifying that all of the prisoner inmates are accounted for, discovers a note in the Jedi Records detailing a Jedi who was scheduled to be taken to the Dawn Temple, who vanished before capture, and has never arrived fleeing before anyone knew what had happened.  The Jailor had previously dispatched known archeologist Hethan Romund to uncover this mystery and she has since vanished.  

Hethan Romund hired the crew of the Silver Star in Reles and traveled offworld in search of this Siljo Warde last known to be on Eriadu.  Her travels, unknown to the PCs, lead her to Cato Nemodia where she came into possession of Siljo Warde’s Holocron stumbling across the Holocron in the market thanks to Aenet one of the Silver Star’s crew members.  Unfortunately the Silver Star’s swift departure attrached the attention of Duke Irbain, who callously decided to have the crew killed on the suspicion of sedition.

The Jailor immediately insists that the PCs track down Hethan Romund and the mystery of Suljo Warde.  The Jedi Knight and Hethan’s last known location was aboard the Silver Star.  They know Hethan Romund was headed to Eriadu but could have made several steps along the way.  If the PCs do not have a starship (Which one has not been awarded yet in the Force and Destiny Storyline) the PCs must take registered transport out of Reles on Spintir.  The PCs should be using their sensors to track down Hethan Romund’s signal aboard the Silver Star.  This should open up he optional encounter: Finding the Holocron.  The PCs detect Hethan Romund’s distress signal.    

This is the reason and justification for why the PCs are on this adventure path.

Mission Objectives

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Ways to Expand the Adventure

Throughout Chronicles of the Gatekeeper there is a sub plot about being in possession of a Holocron can be a dangerous outcome as there are many other parties interested in the history and lore of the Jedi.  A Game Master is allowed to post bonus encounters if they complete the session early allowing for such theme.

Finding the Holocron:  One way to expand the adventure is for a Game Master to review the adventure logs for Hidden Depths.  If Iron Arm survived and is hunting the PCs perhaps he is the one who sent the Bounty Hunters after the Silver Star Freighter.  Iron Arm reports to Duke Erron Irbain an Imperial Official from Cato Neimoidia.  Iron Arm can be on Arboonie in place of the Stormtrooper Commander doing the Duke’s work.

GMs discretion, Hethan Romund can be either (1) on the G9-Rigger known as the Silver Star Freighter and killed in the attack using her dying action to hint where the PCs who rescued them can locate the hidden holocron.  (2) Aenet, one of the Freighter’s crew, stole the Holocron from Hethan Romund as a souvenir that reminders her of stories of the Jedi from her childhood.  In this case she left Hethan Romund behind on Cato Nemodia.  If Hethan Romund is left behind she can can either be (1) captured by Duke Irbain on Cato Nemodia and scheduled to be executed.  This can allow the PCs an opportunity to attempt to rescue her in Act 2.  Or, (2) a Game Master can decide that Hethan Romund has no real importance to the overall story and she got separated from the crew and is out of communication and finding her own way back to the Dawn Temple on Spintir.

Destiny Calls:  At the end of the Destiny Calls encounter, The BARON will contact the PCs in an effort to get an update on the fate of Hethan Romund.  He will ask if they found and clues.  Upon learning that the have in their possession a Jedi Holocron and that it has a lead to teach them the Force Power: Warde’s Foresight, The BARON asks the PCs to make getting this information a top priority.  The BARON has a goal to restore the Baran Do Sage Order.  Warde’s Foresight as a force power is essential to this mission being completed.

Imperial Interference:  If the GM chooses to use the optional encounter Imperial Interference the GM can edit this encounter to include Iron Arm.  Before a Game Master does so he should check player’s adventure logs for Hidden Depths to verify the fare of Iron Arm.

Ways to Foreshadow Future Adventures

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Gatekeeper’s Legacy Story Elements

Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.

Did the PCs join the Resistance?  If so did they betray and turn the Resistance in to obtain the Kyber Crystal of Suljo Ward?  Did the PCs help the Resistance overthrow Marcolf?  If a player is also a member of the Rebel Alliance did the PC attempt to recruit the Resistance to become a cell for the Rebellion?  If so Alda Base gains a minion group of Sathari warriors.

How did the players obtain Suljo Warde’s first Kyber Crystal?  Being in possession of the Kyber Crystal unlocks the first Control and Strength Upgrade for the Warde’s Foresight power.  See Warde’s Foresight on pages 10-11 of the adventure module.

What happens to Quolas after the PCs leave? See Page 39.

Adventure Page

Download the Adventure Log for Jewel of Yavin Act 1: Odds and Opportunity!

Heist Tracker Page

Download the Adventure Log for Jewel of Yavin Act 1: Odds and Opportunity!

NPC / Adversaries

THE IRONARM

Helpful Tools / Adventure Handouts

Player Rewards

XP Rewards

Objective Complete XP Earned
Killing Marcolf or forcing him to flee Quolas 5 xp
Removing Marcolf from power without killing him so he can face justice for his crimes 10 xp
Brokering a truce between the rival clans 10 xp
Stopping the desecration of the Pillar of Ancestors 5 xp
Assisting Quolas’s citizens in the Living in Fear section (see pages 27-33) 1-5 xp for each citizen assisted
Avoiding Lieutenant Devrays and her stormtroopers or dealing with them in a way that does not lead to Imperial retribution against the city 5 xp
Good Roleplaying (Playing to Character’s Obligation, Duty, Morality, & Motivations) 1-5 xp

Equipment Rewards

Suljo Warde's Holocron

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Diiro

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Cortosis Sword

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Suljo Warde's 1st Kyber Crystal

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

G9 Rigger Light Freighter

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Pathfinder Scout Ship

 

 

Player’s may select this Equipment Reward and add it to their character sheet. Please note, characters may select only a single Equipment Reward for playing this adventure.

 

Information, cheat sheets, and equipment rewards may be downloaded and printed for use during Star Wars: Legends of the Galaxy Game Play Events.