HIDDEN DEPTHS
Force:S1:A04:Hidden-Depths
Hidden Depths is a Roleplaying Adventure created by Fantasy Flight Games. It is part of the Game Master’s Kit for Star Wars: Force and Destiny™. Master the Force and focus on the action with the Star Wars®: Force and Destiny™ Game Master’s Kit. It contains a complete adventure, Hidden Depths, and a GM screen that keeps tons of well-organized, useful information such as weapons data and critical injury results right in front of your eyes during gaming sessions. Expanded rules for Knight-level play are also included, allowing you to start players off with developed Talents and incredible Force powers. Click Here to purchase your copy today!
The Force and Destiny Game Master’s Kit features:
- A helpful GM screen allows you to focus on the action and keep your plans hidden from the players
- Supplemental information for Game Masters including guidelines for Knight-level play
- A complete adventure that can stand alone or follow the adventure in the Core Rulebook
Expand the Adventure
Running this Adventure in Other Eras
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How to Introduce the Characters
Players who participated in Lure of the Lost: The Curator and the Warden have been directed by the Warden to take their first steps toward constructing a lightsaber. The adventure path for constructing a lightsaber begins with The Curator and the Warden, it is followed up by Lessons From the Past and finally completed in Hidden Depths. Our HEROES must now venture on this adventure to acquire a Lightsaber Crystal. Players who have completed these adventures are on their way towards constructing a lightsaber. If this is a PCs first adventure or they have not completed the prior adventures they can still play the game. They simply acquire the crystal. They would need to go back and complete the other adventures to learn how to build a lightsaber and construct a hilt.
Mission Objectives
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Ways to Expand the Adventure
If the PCs now have freed the Warden from Act 1 of Lure of the Lost, and obtained a Lightsaber Hilt from Lessons From the Past, at the end of the Adventure the Game Master should allow the PCs to return to the Dawn Temple on Spintir and work with the Warden to construct their lightsabers.
Ways to Foreshadow Future Adventures
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Hidden Depths Story Elements
Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.
How did the PCs learn about the Crystals on Phemis
Detail if the PCs attracted Imperial attention and and if so how they dealt with their pursuers. Did any of the Imperials identify any of the PCs and report back to the Galactic Empire.
Detail the test by the Force and how the PC reacted to the test. Did they retrieve a Lightsaber Crystal?
Did the Ironarm Stormtrooper Commander survive?
NPC / Adversaries
Helpful Tools / Adventure Handouts
Player Rewards
XP Rewards
Objective Complete | XP Earned |
Explored the Canyons and dealt with the creatures | 5-10 xp |
If the PCs tried to avoid Imperial Attention, were discovered but managed to deal with their pursuers without resorting to battle | 5 xp |
Avoided Imperial Attention Altogether | 10 xp |
Good Roleplaying (Playing to Motivations and Morality) | 1-5 xp |