LURE OF THE LOST ACT 2: FREEDOM FOR THE JAILOR
Force:S1:A05:Lure-Of-The-Lost:Freedom-For-The-Jailor
Lure of the Lost is a free download follow-up adventure to, The Star Wars®: Force and Destiny™ Beginner Game. It is the perfect entry into the Star Wars: Force and Destiny roleplaying experience for players of all skill levels.
With its complete, learn-as-you-go adventure, players can open the box, ignite their lightsabers, and explore their destinies as Force users in the Star Wars galaxy. Pre-generated character folios keep the rules right at your fingertips, while custom dice and an exciting narrative gameplay system advance your story with every roll.
Set during the height of the Galactic Civil War, after the destruction of the Jedi Order, the Force and Destiny Beginner Game follow-up adventure contains everything three to five players need to begin exploring the mysteries of the Force.. Click Here to download the adventure
Expand the Adventure
Running this Adventure in Other Eras
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How to Introduce the Characters
Lure of the Lost: Freedom for the Jailor is continuation for the Lure of the Lost storyline adventure to the The Star Wars®: Force and Destiny™ Beginner Game. Players who completed Mountaintop Rescue or The Curator and the Warden should already be introduce to THE DAWN TEMPLE and are ready to start the adventure. If your players have not completed the opening adventures of the Star Wars: Force and Destiny Beginner Game then they can have followed the Will of the Force and located the Dawn Temple. Furthermore, THE BARON may have sent our HEROES to the Outer Rim Planet of Spintir to search the slopes of Mount Tellec for the Dawn Temple. THE BARON first learned about the Dawn Temple when his agents in the underworld reported it’s existence while performing a heist job stealing the Jewel of Yavin in Cloud City. A museum in Cloud City had evidence of the Temple’s existence. Once the PCs arrive at the Dawn Temple they were greeted by Hethan Romund a curator and member of the Church of the Force.
The Game Master should double check the player’s adventure logs from Mountaintop Rescue to check what happen to Malefax and what the player’s current attitude or relationship is with the Frostwall Village members.
Mission Objectives
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Ways to Expand the Adventure
If IronArm became an enemy of the PCs he could have tracked them down to Spintir and is hunting the PCs while they travel to Reles.
Ways to Foreshadow Future Adventures
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Freedom for the Jailor Story Elements
Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.
Were the PC’s able to gain the assistance of Heavy Gan’s Movers.
Were the PCs able to make contact with Pinder Ukka and the Rebel Cell.
Did the PCs run a foul of Imperial Forces and taken into custody? If so did Heder Brant provide assistance?
Were the PC’s able to secure the holocron from the Governor’s Private Collection in the Museum of Spintir
NPC / Adversaries
Helpful Tools / Adventure Handouts
Player Rewards
XP Rewards
Objective Complete | XP Earned |
Did the PCs discover the location of the Holocron | 10 xp |
The PCs avoided Imperial Entanglements | 5 xp |
Good Roleplaying | 1-5 xp |