Long Arm of the Hutt: Act 3: Return to Mos Shuuta
Edge:S2:A5:Long-Arm-Of-The-Hutt:Act-3:Return-To-Mos-Shuuta
The Long Arm of the Hutt is a 3 part Free Download Bonus Adventure for the Star Wars: Edge of the Empire™ Beginner Game. It is designed to follow the events of Escape from Mos Shuuta, the Beginner Game’s included adventure After the events of Escape From Mos Shuuta, the Player Characters (PCs) have escaped from Teemo’s palace on board the Krayt Fang, but the outstanding obligation they owe him is still far from paid. While their adventures take them to new worlds on which they face new enemies and meet new allies, Teemo’s influence reaches further still. It is only a matter of time before Teemo pulls the PCs back in and calls all debts due. Will they ever truly be able to crawl out from under his dark shadow? If you are planning to act as
Expand the Adventure
Prepping the Adventure
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Review Player Adventure Logs
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How to Introduce the Characters
Players should have played in Escape from Mos Shuuta as well as Acts 1 Long Road to the Ryll Mines & Act 2 Geonosian Negotiations of Long Arm of the Hutt prior to playing Return to Mos Shuuta. Doing this will have set the players up for this adventure beginning play with the PCs aboard Opra and Wex Vio’s Nova Courier starship known as the Lucky Guess. If a GM has new players who have never participated in the adventure they can be crew aboard Orpa and Wex Vio’s starship. This is the easiest way for the GM to introduce the PCs. The GM can also have the new players be from Mos Shuuta and the PCs go into the city to hire the PCs to help them take on Teemo the Hutt.
Mission Objectives
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Ways to Expand the Adventure
Imperial Cordon: If the PCs insist on traveling to Tatooine aboard the Krayt Fang then the PCs will open the adventure with a Bonus encounter. Because the PCs fought their way past Imperial Tie Fighters in Escape from Mos Shuuta they now must face off against an Imperial Star Destroyer and a squadron of Tie Fighters sneaking down to the surface. This action will alert Teemo the Hutt and he will have stationed additional guards.
Recommended Next Adventure to Run
Return to Mos Shuuta Story Elements
Story Elements are to be documented on the Player Character’s Adventure Logs as proof of what story elements they have completed during game play.
The GM should detail all of the evidence of Teemo’s operations that the PCs discover. This can be given to THE BARON who will use it to get in good with the Gorensla Hutt Kajidic. It can also be used against Teemo the Hutt should the PCs decide to hand this information over to Jabba the Hutt using the Toydarian contact, Anatta, developed in Geonosian Negotiations
What was the end fate of Teemo the Hutt? Did the PCs kill him, did they hires someone else to kill him, Did Teemo Survive, or did they sent word to Jabba the Hutt and Teemo just vanished?
If Teemo has been killed and the PCs did not notify Jabba the Hutt of his crimes remove all obligation owed to Teemo the Hutt however the PCs also gain 15 new obligation of Bounty as Jabba will not tolerate the death of a Hutt going unpunished. If the PCs brought evidence of Teemo’s crimes against Jabba then All of their obligation owed to Teemo the Hutt goes away. If the PCs let Jabba do the dirty work 1/2 of the obligation owed to Teemo the Hutt goes away the other half transfers to Jabba the Hutt.
NPC / Adversaries
Helpful Tools / Adventure Handouts
Player Rewards
XP Rewards
Objective Complete | XP Earned |
Accessing Teemo’s Palace | 10 xp |
Searching Teemo’s Palace | 5 xp |
Defeating Teemo the Hutt | 10 xp |
Good Roleplaying | 1-5 xp |